![]() Hashtags: #SURFACE #IMPERFECTION #MAPS #Vray #Realistic #Materials When we create our blend, you’ll notice that you have the option to add a base material, in this case we’ll select our wood material, then we’ll click the plus button to add an overlay layer. ![]() This allows us to blend multiple materials together. Now we’re going to create a 3rd material, and the type of this one is going to be a blend. Note that you can adjust the power of the brightness to change the power of the effect. What this is going to do is allow us to drive the opacity of the material, which is what we want since this material is basically see-through except for in the Smudged areas. Note that unlike the other materials, we’re going to create a material for our texture, but we’re going to apply our surface imperfection map to the opacity section, under color correction. In this case, we’re going to download and use the free Smudges Large texture. One of the things you may notice is that in real life, materials are rarely as perfect as they look in renderings, which is why these maps can be used to add a more realistic feel to your renders. This map is designed to be applied in addition to the other materials from Poliigon to make them look used. One of the other map types contained on Poliigon is the surface imperfection map. Note that I did receive a month long Freelancer license for Poliigon. The textures in this tutorial are all free textures that you can use in your renderings – in addition, Poliigon also has a paid option with access to many more materials. You may remember last week I did a video on downloading and utilizing textures from Poliigon in SketchUp and Vray, which I will link to in the notes down below. ![]() Specifically in this video, we’re going to use maps from the website. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. MY CURRENT FAVORITE SKETCHUP PLUGINS AND EXTENSIONSĭisclaimers: all opinions are my own, sponsors are acknowledged. In this video, we’re going to talk about how to use surface imperfection maps to add realism to our rendered materials within Vray for SketchUp. Digite seu endereço de e-mail para assinar este blog e receber notificações de novas publicações por e-mail.
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